League of legends tales of valoran

League of legends tales of valoran

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As a direct response to the growing physical and political instability in the world, Valoran's finest mages - including many powerful summoners - came to the conclusion that conflicts needed to be resolved in a systematic and controlled manner. They created an organization called the League of Legends, whose purpose would be to oversee the orderly resolution of Valoran's political conflicts. Located at the Institute of War, the League was given the authority by the political entities of Valoran to administer the outcomes of conflicts.
The struggles in the various Fields of Justice over which the League presides are not only of great political interest to Valoran, but also of great social interest. The League magically transmits the sights and sounds of the unfolding action to specially constructed arcane receivers located at key points throughout Valoran. Watching a fight on the Field of Justice is one of the most popular entertainment activities for the people of Valoran.

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The game of League of Legends has a very complex Lore for the developers of Riot Games, so much so that it has been difficult for them on many occasions and until now, to release teaser, animatics, new stories of the game, especially an animated series or movie.LoL universe consists of a world called "Runeterra", as well as ours which would be the "Earth". Just like Earth, Runeterra is divided by nations, empires, lands, cities and kingdoms which are: the lands of Targon, Shadow Isles, Ixtal, Ionia and The Freljord. The empires would be Noxus and Shurima. Cities are Pilover and Zaun. And the kingdoms are Demacia.

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Ahri, innately connected to the latent power of Runeterra, is a vastayan who can shape magic into orbs of pure energy. She enjoys manipulating the emotions of her prey before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy, as she receives glimpses of the memories of every soul she consumes.[2] She is a true friend of her own.
With a raised eyebrow in the face of danger, Akshan fights evil with dazzling charisma, a righteous desire for vengeance, and a striking lack of shirts. Skilled in the art of stealth combat, he is able to evade his enemies and reappear when they least expect it. With a deep sense of justice and a legendary weapon that defies death, he corrects the injustices committed by Runeterra's ruffians while abiding by his own moral code: "Don't be a jerk."[4]
Legend has it that Amumu is a lonely and melancholy soul from ancient Shurima who wanders the world in search of a friend. An ancient curse condemned him to remain alone for all eternity. His caresses are death, his affection is ruin. Those who claim to have seen him describe him as a short living corpse wrapped in bandages. Amumu has been the inspiration for myths, songs and folklore that have been told over and over again throughout the generations, so much so that it is impossible to separate truth from fiction.[6] The story of Amumu has been the inspiration for myths, songs and folklore that have been told over and over again throughout the generations, so much so that it is impossible to separate truth from fiction.[6

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And so she began to make a name for herself, and after fighting crime single-handedly, she ended up becoming the sheriff of Piltover. The streets of the city had never been as safe as from that moment on.
After the accident she left the organization and returned to solo crime, although she only stole from other criminals (of course, Vi, those are the cool thieves). She was improving her gauntlets and gaining in fame, until it reached the ears of Piltover's sheriff. And then Caitlyn arrested her, you might think. Well no, Caitlyn is much cooler than that. She offered to work with her and protect the security of Piltover, and Vi thought it was cool that she could take out criminals without having to deal with the police. Organized crime hasn't stopped shaking since then.

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