League of legends number of players graph

League of legends number of players graph

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League of Legends is one of the most played titles today. Riot Games' free to play is made up of a huge community of users and recently we were able to get to know them a bit more in detail thanks to a survey conducted on Reddit forums. The survey was focused on data such as the age of the players, their genders, whether they are in a couple or not, and much more.
For starters, no less than a total of 3,784 LoL users participated in the Reddit survey. 87% of the total were declared male, that is 3,282, while 12% were female, which equals 441. The remaining 1% identified with non-binary gender.
A curiosity is that the majority of participants reside in North America and Europe, with NA and EUW servers being the most active in the survey. The forum is blocked for China, so one of the largest groups of players of Riot Games' game was left out of this participation.
In addition to what was seen, the survey studied more data such as hours of play, favorite game modes, the most used and popular roles (among which Support stands out), or the "toxicity" that players have experienced while participating in LoL. If you want to consult all the details in depth you can visit this link.

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MinimumsCPU: 2 GHzRAM: 1 GB, 2 on Windows Vista or higherSO: Windows XP or higher, OSXT Graphics card: DirectX 9.0 compatible (ATI 4600 series or Nvidia 7000 series or higher)Disk space: 4 GB (increases with upgrades)
Recommended CPU: 3 GHzRAM: 2 GB, 4 on Windows Vista or higherSO: Windows XP or higherGraphics card: GeForce 8800 or equivalent (dedicated GPU with +512 MB of VRAM)Disk space: 5 GB (increases with upgrades)
League of Legends (also known by its acronym LoL) is a video game of the multiplayer online battle arena (MOBA) and eSports genre which was developed by Riot Games for Microsoft Windows and OS X and for digital consoles. Initially the servers were hosted by the company GOA and was sold to the Chinese company Tencent Holdings Limited.
In October 2012, it had 70 million registered players.[2] By March 2013, 5 million players were registered connected at the same time worldwide.[3] It is a highly competitive game being one of the most popular games in electronic sports (e-sports).[4] It is one of the most popular e-sports games in the world.

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DevelopmentTHE DATA ON THE POPULARITY OF THE CHAMPIONSLee Sin? Thresh? Yasuo? Thanks to the data collected (and these colorful graphs) we can determine which one is the most popular.DevelopmentHello! This is RiotNova speaking. Today I bring you some secret tools we use to measure the popularity of champions in Riot. Hint: it's not enough to just look them up on champion.gg, we need a lot of data.
When we calculate the popularity of a champion, we break it down into two dimensions known as frequency and depth. Each of these dimensions measures a different (but equally representative) type of popularity, and together they create a complete picture of how popular a champion really is.
Popular and unpopular champions are obvious. Popular champions we see in many games (and even in recent clairvoyant blogs). They have high frequency and depth scores.
Unpopular champions are those that players think little of, except if they are strong or are going to be upgraded, such as Evelynn. These types of champions have low frequency and depth scores (wow, what a surprise!).

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Well, we can say it's because League of Legends is a great game. And we wouldn't be wrong because, at the time, it was a totally new sensation in the world of competitive video games. A scenario that required knowledge, skill and strategy.
But, if there's one reason why the LoL Esports scene is getting so many viewers and the game so many more players, it's the teams and the players! Check out this article, if you are interested in the LoL ranking system.
When we talk about professional League of Legends players, we really mean legends. The situation is like in any other sport: the best players inspire the rest of us to try the game, improve and become the best.
Streaming is a fantastic tool for marketing and publishing content, so it also works great for LoL. It's easily accessible, and anyone can watch or stream their favorite games for free. League of Legends has been part of the streaming business since day one. People enjoy watching how others manage to beat their own opponents. We can learn a lot from each other's mistakes, and League of Legends players are willing to spend time improving their skills in the game.

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